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Help! that is what the error said i was not even trying to spawn anything #5 Shwarts View Profile View Posts 1 Jan @ 12:09am you are just trying to play sp Back to top #18 Langerd Langerd Posted 03 December 2014 - 03:37 PM Yes, but introduces other - like some graphic mods not working properly. Just find the error (CTRL+F) and change the number.

Please don't fill out this field. This means that the cache was not able to resolve the hostname presented in the URL. It would say server disconnected if the server produced the error. Try breaking up the model into smaller objects that are under 500 and see how it goes.

Openjk

I very strongly recommend you use OpenJK, as fixing the game to compile with modern compilers is not a small task, especially for a beginner. Or maybe reward artists with a "special seal of approval" (something cool looking with the Raven and JKHub logos) for submitting properly made quality models-- if they are weighted to all Memory leak? Thread Tools Display Modes 12-31-2010, 12:07 PM #1 Timaw Guest Posts: n/a In-game crashes galore I didn't see this error around by name, so I decided to make a

Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Featured Explore Curators Wishlist News Stats COMMUNITY Home Discussions Workshop Greenlight Market Broadcasts ABOUT SUPPORT Install Steam login | language Why? But it works! I add something for You You will release that Stormy as well? ~* Check out my Mods for JKA! *~ .: Ultimate Force Icon Mod 2.01b (JKHub) (Moddb) :: New

All Rights Reserved. Open Jk All rights reserved. Looking for Frequently Asked Questions? But just as a guess, you'd have to raise the transform memory limit, adjust MAX_MODEL_VERTS and a bunch of other variables.

Register now! lol So report it in the OpenJK forum. Lewis Profile Wiki Git ▾ Jedi Academy - Code Jedi Outcast - Code Diff of /code/ghoul2/G2_misc.cpp [179f32] .. [4d64a1] Maximize Restore Switch to side-by-side view --- a/code/ghoul2/G2_misc.cpp +++ What models/skins do you have?

Open Jk

B. Latest Downloads » Reedition map mp_canalCall of Duty (2.52Mb) Missile Test FacilitySoldier of Fortune II: Maps: Multiple (5.62Mb) Updated SoF2 MP Entities Definition File FSoldier of Fortune II: Utilities (1.07Mb) Dust2Call Openjk Back to top #4 Langerd Langerd Posted 23 November 2014 - 05:16 PM But what is the limit in glm weapon? Register now!

OpenJK - JK2:HD - Rapture - Jedi Knight Galaxies Back to top Page 1 of 3 1 2 3 Next Back to Jedi Knight Tech Support Reply to quoted postsClear Another model of the same character and saber - ok. lol @Jolly i am thinkg about it Look on the Wip forums . All trademarks are property of their respective owners in the US and other countries.

lol You will release that Stormy as well? I am looking for a space colony building game with a war type of aspect for android any ides? Video should be smaller than 600mb/5 minutes Photo should be smaller than 5mb Video should be smaller than 600mb/5 minutesPhoto should be smaller than 5mb Related Questions Star Wars Jedi Knight Those should be enough to get you started.

I don't have it compiled :c Back to top #8 ensiform ensiform Posted 10 August 2014 - 06:11 PM I don't have it compiled :c Err...http://builds.openjk.org/ Back to top #9 Redeemer Follow 2 answers 2 Report Abuse Are you sure you want to delete this answer? I do not want to use OpenJK- can you please tell me how to increase the limit?

without the bugs http://wrzucaj.net/LFn http://wrzucaj.net/LFS http://wrzucaj.net/LFY Back to top #8 Xycaleth Xycaleth Posted 23 November 2014 - 10:49 PM Too detailed causing you to hit the limit yes. @Xycaleth

Since, I have tried to find this value in compiled binaries, but without success. Add your answer Source Submit Cancel Report Abuse I think this question violates the Community Guidelines Chat or rant, adult content, spam, insulting other members,show more I think this question violates Don't suffer in silence! The issue arises from poorly optimized models.

But later i wanted to make it roating and i get the error. No, thanks STORE COMMUNITY ABOUT SUPPORT Steam Users' Forums > Steam Game Discussions > Q - S > Star Wars collection > Jedi Knight: Jedi Academy In-game crashes galore User And "SV_SpawnServer" probably is a function (or procedure) but not a section in some configuration file, or internal console command. They are still on the client Back to top #6 ensiform ensiform Posted 10 August 2014 - 02:49 PM The message is happening on your client.

often not done), BOT support, sounds, LODs, etc. ( positive reinforcement of desired results for "game-ready" models). Not much you can do about that as someone that didn't create the mod. sorry for my bad English. I keep getting that error with Inryi Forge's N7 Valiant mod.

You can only upload files of type PNG, JPG, or JPEG. too many but the strange part was that it actually worked . Back to top #5 DT85 DT85 Posted 23 November 2014 - 07:50 PM Each mesh object shouldn't go over 500 verts. Everyday 10.32% Every Few Days 21.43% Once a week 2.38% Once a month 14.29% You have a wiki? 51.59% Read More...1 comment -- see more -- Forums » Welcome to the

almost sounds like you are building a map, i have no idea what you're talking about. #1 sentinel.lee View Profile View Posts 31 Dec, 2015 @ 11:08pm it says that i Back to top #20 eezstreet eezstreet JKHub Staff Posted 03 December 2014 - 07:13 PM Yes, but introduces other - like some graphic mods not working properly. Also you should probably update your OpenJK to a newer build ._. the face is weighted to the facial bones...

Once you've got the game compiled, let me know and I'll walk you through what to change. Please don't fill out this field. For more mapping and modding information, see our Wiki: MODSonWiki.comJump To: Select Forum Category Call of Duty: Black Ops - CoDBO MP Mapping - CoDBO SP Mapping - CoDBO General - Back to top #18 eezstreet eezstreet JKHub Staff Posted 12 December 2015 - 11:17 PM No, I understand.

OpenJK - JK2:HD - Rapture - Jedi Knight Galaxies Back to top #16 LucyTheAlien LucyTheAlien Posted 12 December 2015 - 07:47 PM You need to alter the code.